

- #Sketchup models in unity how to#
- #Sketchup models in unity update#
- #Sketchup models in unity full#
- #Sketchup models in unity code#
- #Sketchup models in unity professional#
So the tutorial you saw was right - an object will fall through the floor if both an object and a floor were using non-convex mesh colliders as it's impossible to calculate a collision with them.
#Sketchup models in unity full#
use of full geometry for collisions) is only ever used for static objects like buildings or interfaces, and stuff like dynamic furniture should rely on simplified convex ones. Convex collider is a must for any collision involving two mesh colliders. hundreds components is extremely bad for performance and complete hell to manage (attaching collider components to hundreds of places in the hierarchy is no fun).ģ. You have to keep amount of separate meshes within your model to a minimum - having a building exported with a whole mesh hierarchy of e.g. I suspect you might have exported your building a model containing multiple pieces (groups or components). No, you don't need to save stuff like interior furniture in a separate file, but you must export it as a separate model.Ģ. skp files so you'll have to tell us how exactly are you exporting your geometry (.dae?. I managed to get Unity working again from my last topic.or rather it just stopped crashing on load up.not sure why. Thanks to anyone who may help, I just can't get my objects to react.
#Sketchup models in unity update#
If it means anything, I am still using 4.2.2, I haven't got the latest update yet. But I am doing it through Google Sketch Up. I would have made these objects in Unity itself if it had a proper modelling aspect to it to make things. this is invalid" So I look this up and it goes into detail about layers, I follow advise on layers but my ball keeps on giving this error.this isn't drastic really but more curious.the ball was only to test the pushing physics.I can always make something else to test them on. I also at one point made a ball to test the script on but it gave me an error "The hull has more than 255 polygons. I thought maybe I should make them in a separate SketchUp file not part of my original map file.but the same thing happens. The bits I wanted pushable were objects that I made inside my original map model, I made these objects specific components in SketchUp so I could easily identify them in Unity and put the scripts on them. But it never does bounce around even when both are unchecked. To prevent it from falling I have to click the Is Kinematic box.but this (I think) stops the object from bouncing around. In this tutorial he clicks on it and the object no longer falls through the floor. There is also something rather odd about the Mesh Collider setting, Convex.
#Sketchup models in unity code#
I write out the code like I should do and place it on an object like I should do and what not.īut Unity doesn't seem to acknowledge what I have done.
#Sketchup models in unity how to#
I look up tutorials on how to do this and I find a good one. Im my little game, I thought about having pushable objects in the houses you can explore, like chairs, log and pottery and things.
#Sketchup models in unity professional#
